While it was praised for its striking animation and 2D visuals, it was hampered by excessive load times. Finally, it was released in mid-1997, to generally mixed reviews. This may, in fact, be the only reason SNK's original two-chapters-per-version plan wasn't put into effect. Unsurprisingly, this plan resulted in a significant backlash from fans, and was discarded.Įventually, as development ground on, the executive decision was finally made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner. In a somewhat inexplicable marketing move, SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole thing. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. For some time, rumors abounded that it was never going to come out.Īs originally envisioned, the game was to be split into three episodes: one for each of the three games in the series. It was announced for development at the height of the Samurai Shodown series's popularity in 1995, and underwent many delays in the process, finally being released a few years later. The development history of the game is fairly storied.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |